Archive for 2009
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Torque Game Engine Enters Retirement
Transformative journey of the Torque Game Engine, its retirement marks an end to a chapter in indie game development while opening potential for its legacy to continue through open-sourcing.
February 19, 2024
(updated)
September 29, 2009
(published)
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A Closer Look at Flashbang Studios' Approach
Flashbang Studios combines creativity and strategy in game development, balancing contract work with innovative projects like 'Off Road Velociraptor Safari', impacting the industry's future.
March 8, 2024
(updated)
April 16, 2009
(published)
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Risk Assessment: Don't Put All Your Games In One Market
Exploring the risks of single-market reliance in game development, highlighting Owen Goss's experience with Dapple to advocate for distribution diversification.
February 17, 2024
(updated)
March 13, 2009
(published)
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It Is Not Too Easy To Make iPhone Games
Developing iPhone games presents challenges such as market saturation and the necessity for strategic marketing, despite the platform's accessibility.
February 16, 2024
(updated)
March 6, 2009
(published)
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Putting Your Game On OS-X and Linux is Not Enough
Expanding game development beyond OS-X and Linux to multiple platforms offers a strategic opportunity for greater accessibility and success in the diverse gaming landscape.
February 17, 2024
(updated)
February 13, 2009
(published)
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Game Pricing, Look Out Below
Advocacy for lower game prices has significantly influenced industry pricing strategies, leading to more accessible and affordable gaming options.
February 13, 2024
(updated)
February 5, 2009
(published)
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One Way To Divide Your Company Equity At Start-Up
The importance of trust, clear communication, and an algorithmic method for equitably dividing company equity in start-ups.
February 18, 2024
(updated)
January 28, 2009
(published)
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How Much Work Does It Take To Become A Great Game Developer?
Becoming a great game developer requires passion, perseverance, and around 10,000 hours of dedicated practice, exemplified by pioneers like Jeff Tunnell.
February 16, 2024
(updated)
January 19, 2009
(published)
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Woohoo! Grunts: Skirmish Has A Logo
Spotkin's Grunts: Skirmish game development combines passion, skill, and innovation, promising an extraordinary and memorable gaming experience.
February 19, 2024
(updated)
January 17, 2009
(published)
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What Is My Game's Sales Potential?
Understanding the complexities of gauging a game's sales potential, emphasizing the transformative role of passion in development and the unpredictable nature of the gaming market.
February 19, 2024
(updated)
January 13, 2009
(published)