Archive for 2024
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Why Wait? Turning Sequential Turns Into Simultaneous Actions
Discussion on thoughts and considerations for turning sequential turn-based games into simultaneous actions.
September 13, 2024
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PBBG Player Survey 2024 Results - Part 2: Monetization
Discussion and insights into monetization in PBBGs. Also includes a snippet of survey results from the PBBG Player Survey 2024.
September 6, 2024
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Balancing Game Economies - A Beginner's Guide
A beginner's guide on things to consider when balancing game economies.
August 29, 2024
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Mafia-Themed PBBGs: From Mob Wars to Torn
The three types of mafia-themed PBBGs you should know about as a PBBG developer.
August 28, 2024
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PBBG Player Survey 2024 Results - Part 1
Part one of the 2024 PBBG Player Survey reveals long-time players favor minimal graphics, and regular game interaction, infrequent resets, with most respondents aged 30-40.
September 6, 2024
(updated)
August 19, 2024
(published)
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Luke Muscat Drops 'Feed the Deep' and a Raw Reflection on Solo Dev Life
Luke Muscat releases Feed the Deep, a Lovecraftian roguelike, and shares the challenges of solo game development in a candid video.
August 17, 2024
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Getting Started with PBBG Development: Open-Source Projects You Should Explore
Open-source PBBG engines and frameworks beyond mafia-themed games. Diverse projects with active development to kickstart your browser-based game.
August 10, 2024
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Ironwood Studios Celebrates Major Sales Milestone with Pacific Drive
Ironwood Studios celebrates over 600,000 units sold worldwide for hit game Pacific Drive.
July 18, 2024
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Introduction to PBBG Monetization
A brief intoduction to monetizing Persistent Browser-Based Games (PBBGs)
July 4, 2024
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GDevelop 5.4 Released: Real-Time Multiplayer, Seamless iOS Export, and More!
GDevelop 5.4 introduces real-time multiplayer support, one-click iOS export, Spine animation integration, and background loading for faster gameplay.
June 19, 2024
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IGN Entertainment Acquires Gamer Network, Enacts Major Layoffs
IGN Entertainment acquires Gamer Network, operator of sites such as Rock Paper Shotgun, Eurogamer, and GamesIndustry. Major layoffs followed including notable figures such as Brendan Sinclair, Alice Bell, and Stephany Nunneley-Jackson.
May 22, 2024
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GameMaker 2024 Roadmap: Exciting New Features on the Horizon
GameMaker's planned 2024 updates, including JavaScript support, a new Code Editor, plugins, Prefabs, and advanced GUI tools to boost your game development.
May 16, 2024
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Athena Crisis Is Now Open Source - Thanks, Nakazawa Tech!
Nakazawa Tech has open-sourced the engine behind Athena Crisis, a modern retro turn-based strategy game.
May 15, 2024
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GPT-4o: A Game Changer for Indie Developers?
Discover how OpenAI's GPT-4o can revolutionize indie game development. From generating art and drafting storylines to enhancing collaboration, GPT-4o is a versatile tool for solo developers and small teams. Learn about its capabilities and the potential impact on the future of game creation.
May 14, 2024
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Inventory Management Games: Backpack Battles Hits 100,000 Sales
The swift success of Backpack Battles, we delve into the game's community-driven rise and the burgeoning appeal of inventory management genres in indie gaming.
March 13, 2024
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The Success of Balatro: A Solo Developer's Masterpiece
Explore the success of Balatro, a solo-developed game blending deck-building, roguelike elements, and poker. Discover its unique appeal, development journey, and the significant role of streamers and community in its rapid rise to fame. A testament to indie development potential.
March 10, 2024