Archive for January, 2009
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One Way To Divide Your Company Equity At Start-Up
The importance of trust, clear communication, and an algorithmic method for equitably dividing company equity in start-ups.
February 18, 2024
(updated)
January 28, 2009
(published)
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How Much Work Does It Take To Become A Great Game Developer?
Becoming a great game developer requires passion, perseverance, and around 10,000 hours of dedicated practice, exemplified by pioneers like Jeff Tunnell.
February 16, 2024
(updated)
January 19, 2009
(published)
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Woohoo! Grunts: Skirmish Has A Logo
Spotkin's Grunts: Skirmish game development combines passion, skill, and innovation, promising an extraordinary and memorable gaming experience.
February 19, 2024
(updated)
January 17, 2009
(published)
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What Is My Game's Sales Potential?
Understanding the complexities of gauging a game's sales potential, emphasizing the transformative role of passion in development and the unpredictable nature of the gaming market.
February 19, 2024
(updated)
January 13, 2009
(published)