Archive for 2007
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How to Focus Your Game and Give Players More of What They Want
Learn how honing game design around core elements and strategic refinement can significantly enhance player experiences by focusing on engaging content and trimming excess features.
February 16, 2024
(updated)
September 22, 2007
(published)
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How to Pitch Your Game
Effective strategies for pitching your game to publishers, emphasizing research, visual aids, and a clear understanding of your audience to turn innovative concepts into successful titles.
February 18, 2024
(updated)
September 5, 2007
(published)
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Exploring the Impact of Jeff Tunnell's "Great Games Experiment"
Reflection on the closure of Jeff Tunnell's 'Great Games Experiment,' a significant platform for indie gaming and community engagement, marking a pivotal shift in the landscape of gaming support and innovation.
March 6, 2024
(updated)
March 2, 2007
(published)