Archive for March, 2009
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Risk Assessment: Don't Put All Your Games In One Market
Exploring the risks of single-market reliance in game development, highlighting Owen Goss's experience with Dapple to advocate for distribution diversification.
February 17, 2024
(updated)
March 13, 2009
(published)
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It Is Not Too Easy To Make iPhone Games
Developing iPhone games presents challenges such as market saturation and the necessity for strategic marketing, despite the platform's accessibility.
February 16, 2024
(updated)
March 6, 2009
(published)