Why I Don't Own Stock In Game Publishers

In the dynamic world of video games, my decision not to invest financially in game publishers is rooted in a preference for direct influence and control and an understanding of the industry's volatility. Recent transformations, such as the rise of mobile gaming and the downfall of boxed game sales, underscore the sector's rapid evolution and economic uncertainty.

The success of game publishers can be precarious, heavily dependent on a few key titles. A single failure can drastically affect a publisher's financial health. Furthermore, shifts in consumer preferences, technological advancements, and competitive pressures can unpredictably impact stock values.

As a game developer, I craft engaging, innovative gaming experiences. This creative endeavor offers tangible returns that stock ownership cannot, providing professional growth and personal satisfaction. Investing in my skills and projects allows me to adapt to industry changes, seize opportunities, and contribute to its future, aligning with a vision of sustainable growth and personal agency.

Owning stock might provide a financial stake, but it doesn't offer a say in the creative or strategic decisions. My passion lies in hands-on involvement in game design and player experience, which brings a unique sense of fulfilment. Redirecting financial resources towards personal projects or independent efforts can lead to innovative contributions to the industry, enhancing its diversity and resilience.

Thus, my choice reflects a commitment to impact areas where I have the most control — my development skills and projects. This approach fosters a vibrant and diverse gaming ecosystem, ensuring a proactive contribution to its ongoing evolution and innovation.


First published December 11, 2008 and last updated at February 16, 2024

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