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Tag Archives: logo

Woohoo, Grunts: Skirmish Has A Logo

Posted on January 17, 2009 by Jeff Tunnell

Tim Aste, Push Button Labs‘ resident genius artist finished the logo for our upcoming Flash game, Grunts Skirmish. He created a nice blog post about the process he used to create this awesome logo in one day.

Grunts Skirmish Logo

Grunts Skirmish Logo

BTW, this is the same game that I blogged about in the article The Art Of Backing Off. We did do the Game In A Week push to get it started, and now two plus months later, the game is starting to have some magic moments. At the end of the week, we did prove to ourselves that it was worth moving forward with the game.

Flash and the Push Button Engine (more info soon) are a dream to work with. It is so much fun going back to the simplicity of creating a 2D game. We are really happy with the way the game is turning out, and hope it will be a candidate for a lot of different platforms. Check out Tim’s blog if you would like to see some in-game screen shots and animations.

Making a game like this is kind of like making pizza. Using pizza ingredients will almost always taste good, but sometimes it can taste like heaven. I’m hoping for heaven:)

-Jeff Tunnell, Game Maker
Make It Big In Games
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Posted in Design | Tagged Flash, giaw, grunts, logo, skirmish

Who Is Jeff Tunnell

I make games and companies. My current company is PushButton Labs where we are making PushButton Engine, an Open Source, Flash game engine, web technologies, and games like Social City for Facebook and Grunts: Skirmish for the open web. Prior to PBL, I was co-founder of Dynamix (sold to Sierra) and GarageGames (sold to IAC). I have produced and directed over 70 games including The Incredible Machine, Trophy Bass, and Starsiege: Tribes.

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