What Is My Game’s Sales Potential?

Make It Big In Games community member, JefferE, posted the following question in the MBG forums:

What I’ve always struggled with that I’d like to hear your slant on is how to judge if a game is worth producing. That is, you’ve got an idea, you think its a good one, but how do you go about judging the sales potential? There are very few resources that I’ve found that publish stats on game sales. For a very simple example, you’ve got a Match 3 or Hidden Object game (ala Big Fish Games style). How do you find out how much potential that has? What’s the ‘average” return on a game like that if it sells bad, good, or is a hit? Is it $1K – obviously no one would produce them, is it $10k, $50K, $100K? Basically, how do you go about figuring out if its worth even starting a project – beyond dreaming, right sizing, and just going for it?

How Much Money Your Successful Game Makes

How Much Money Your Successful Game Makes

This is a great and basic question that all Indie game developers struggle with. If you are a “professional” game developer working at a big publisher and thinking of making the leap to Indie or a student trying to decide whether to hire on at a publisher or try it on your own, this is a nagging question. Well, I’ll get it over with an tell you right now, there is no simple answer to this question. I have tackled this question before in a 2006 MBG post entitled How Much Money Can Indie Games Make, and even thought the market has changed a lot in the last three years the answer is basically the same. So, click back, brush up on that article, then read the rest of this post. Continue reading