Big Ass Design Documents

Marek Bronstring, a game developer that I met on Twitter, writes a blog called gamslol where he recently penned a post entitled “Game Design 101 Rant: Over-Reliance On Documentation“.
Big Ass Design Document
Many people have asked me what a design document should be, and while I am not going to write that article today, you can read about what they should NOT be in his post. Here are some quotes:

If you already knew that game design isn’t all about writing design documents, then that’s great. I like you. We should do the secret handshake. As for everyone else, I’m sorry that you have been misled, and hopefully I can help make some amends.

But sadly there’s a myth that writing giant Game Design Documents (GDDs) is what designing a game ultimately boils down to. This myth needs a thorough pummeling.

I totally agree him. What he calls GDD’s, I like to call Big Ass Design Documents, or BADD for short. I have seen design documents that look like the old ancient bibles that sit on top of family pianos. While the developers think they are really solving a problem, in actuality they are causing bigger problems.

Nobody reads those tombs, and they are so large that, like a government legislative proposal, entire developers are sucked up just keeping the document up to date. Worse, designers get pissed at the programmers because they still ask questions about the design even though the designer thinks the answer is in the document. “Didn’t you read the f***in’ document?”, is the common phrase.

Just like “Agile Development” is kind of the new phrase for doing what you want just about any time you want, I think Agile Design is a much better way to go. Of course, you need a certain amount of design documents, but having a designer that can communicate his vision and a producer that can carry it out is much more important than the bureaucratic process of creating and maintaining a BADD.

-Jeff Tunnell, Game Maker
Make It Big In Games

Make It Big In Games New Design

Welcome to the new digs of Make It Big In Games.  MBG is now running a Tim Aste design on our shiny new One Press Community (OPC) theme and Wordpress 2.7.  OPC is one of the first offerings of our new company, Push Button Labs.  While I don’t want to announce all that it will do here, it basically turns Wordpress in to a content management system (CMS) and attaches it to the popular Open Source phpBB forum system.  Look for more info soon.

For those of you in a RSS reader, here is a pic of the new MBG site:
Make It Big In Games New Design
I am still learning the ins and outs of the new system, and I am sure there will be bugs because the change over was a big project.  If you experience any navigation issues or have any suggestions to make the site better, please leave a note in the comments.  I am pretty sure I will be changing over from Disqus to the Intense Debate commenting system that Automattic recently acquired.  Disqus has made my life a lot easier since I installed it, but feel that ID will have the inside track to working better with Wordpress now and in the future.

Early next week, we will be turning on the forums for MBG.  My goals are to turn MBG into a destination site for game developers to learn about game development, design, business, and life style issues.

-Jeff Tunnell, Game Maker

Make It Big In Games