Tidbits

Odds and Ends

Before getting down to business here in 2009, I have a few small items to catch up on. Congratulations to GarageGames’ Torque Game Engine Advanced for winning the 2008 Game Developer Magazine Frontline Award for Best Engine. Matt, JoshE, Ken, Deborah, et.al. in the TnT group have been working their butts off bringing Torque to […]

Grand Theft Share Price, Corporate Doublespeak, pt. 2

As further evidence of my MBG post Why I Don’t Own Stock In Game Publishers, I present Take Two. After fending off Electronic Arts’ hostile take over bid earlier this year, Take Two just announced a fourth quarter loss of $15MM, and their projected 2009 estimates have gone from a profit of $1.21 per share […]

Instant Action Reaches 1MM Players

Winner of my 2008 Biggie Award for Best Future Way To Play Games, Instant Action is really starting to take off. Check out the story here on Techcrunch: Gaming Site InstantAction On A Roll. “For instance, InstantAction, a gaming site from IAC-owned GarageGames, has managed to cross the 1 million members mark only 9 months […]

Big Ass Design Documents

Marek Bronstring, a game developer that I met on Twitter, writes a blog called gamslol where he recently penned a post entitled “Game Design 101 Rant: Over-Reliance On Documentation“. Many people have asked me what a design document should be, and while I am not going to write that article today, you can read about […]