When all of the headlines around you are blaring that the world is coming to an end, the economy will never bounce back, and “it’s different this time”, you should be backing up the truck, and be moving in the opposite direction. From Blog Post Pics As the chart below shows, every company I have […]
I am beginning to think that Flash games are going to be a great place for Indie developers to find a huge audience and make a living. In fact, I have been giving a game design presentation called Games for the Non-Hardcore, in which I outline a lot of facts about Flash and why it […]
If you want to get into the games business working for yourself or a big publisher or you want to move from working for a publisher to being independent or vice versa, this is the most important question you can ask yourself. What are you doing right now to make it happen? The easiest thing […]
Any of the three people that read one of my personal blogs knows that I am not having a good time with Yahoo right now. A couple of years ago I signed up with them as my ISP for Make It Big In Games because I am not a web guy and they had a […]
This 2006 archive article helps answer a question that many people still ask today.
I don’t really have the time to comment on some of the rants about the Microsoft XNA Game Studio PC and XBox360 games tools initiative, but it cuts so close to home for GarageGames that I have to. Certain perspectives are so skewed and wrong that the only conclusion that I can come to is […]
A mere 16 days ago I was waxing poetic about the opportunities for Indie game developers in the XBox360 Live Arcade download space. Community response to that article has been huge to say the least, with coverage from A-list blogs such as Major Nelson, and XBox Circle. For a while my traffic to MBG was […]
I have been working on a post about basic things that you need to do to get started in the Indie Games business as part of my prerelease series before officially announcing the MBG blog, but changed my mind and decided to write about Marble Blast Ultra. I don’t plan on having the MBG blog […]