Author: Jeff Tunnell

Blogging In A New Gaming World

If any of you still have your RSS readers connected, you know it has been over a year since I have posted anything to this blog. The reasons are myriad as I’ve been under intense product deadlines, tight NDA’s, and entrepreneurial/company pressures. While NDA’s prevent me from giving you all the full story, suffice it […]

Sad Day… R.I.P. GarageGames, Instant Action, Torque Powered

This post on the Torque Powered site says it all… Today, InstantAction informed employees that it will be winding down operations. While we are shutting down the InstantAction.com website and Instant Jam game, Torquepowered.com will continue to operate while InstantAction explores opportunities with potential buyers for Torque. We thank all of our past and current […]

Posted in Biz

Dear Google, Please Take Facebook Out

Dear Google, This week’s announcement of Open Graph by Facebook, and the privacy concerns it raises, is too much. Even though I am making my living by making Facebook games right now, Google needs to respond to what is happening in FB land, and start your own “real” social network. It is obvious that the […]

I Think Zynga IS Worth $5 Billion

Traditional game developers are scared to death of what is happening with “social games“, but that is fodder for another post. This post is about the big gasp that went up throughout the game industry when the site Second Shares posted a well through out article that that came up with the $5B valuation. NOTE: […]

Torque Game Engine Enters Retirement… Bittersweet For Me

Yesterday Brett Seyler of GarageGames posted a blog announcing the release of version 1.0 of Torque 3D, which is a $1000 updated version of Torque, with new rendering, tools, art pipeline, COLLADA support, etc. It looks awesome, and I know their world-wide team worked incredibly hard on the product. I congratulate them on this release, […]

PushButton Engine Open Beta Launched

Two days before Game Developers Conference we opened the PushButton Engine site in Beta form to the general public. The PushButton Engine is a Flash game engine released under the extremely liberal MIT Open Source license. If you are interested in Open Source Flash game development, you should check it out! Nine years ago when […]

Risk Assesment: Don’t Put All Your Games In One Market

Owen Goss, the owner of Streaming Colour Studios released a great article about his iPhone App Store experience that has been sweeping the Indie blogosphere. If you have not read the post, you really need to do it right now, but the gist is that Owen invested $32,000 in Dapple, a color matching game, that […]

Putting Your Game On OS-X and Linux is Not Enough

Recently, an article about Indie gaming went up on Ars Technica entitled Indie dev suggests peers should support OS X, Linux gaming. While I think Jeff Rosen and the Wolfire Games guys are making a cool game, and Ars Technica meant well, this is not enough in Today’s market. Eight years ago, when we were […]