Archives
July 2010 (1)
- Jul 5: Google’s Incredible Machine
April 2010 (2)
October 2009 (2)
- Oct 27: GarageGames Name Joins Torque Game Engine In Retirement
- Oct 1: PushButton Labs Acquires Rights To The Incredible Machine
September 2009 (1)
May 2009 (1)
April 2009 (1)
- Apr 16: Flashbang Guys Getting It Right
March 2009 (3)
- Mar 31: PushButton Engine Open Beta Launched
- Mar 13: Risk Assesment: Don’t Put All Your Games In One Market
- Mar 6: Hey Whiners, the iPhone Market Owes You Nothing
February 2009 (2)
January 2009 (8)
- Jan 28: One Way To Divide Your Company Equity At Start Up
- Jan 22: Motivation
- Jan 19: How Much Work Does It Take To Become A Great Game Developer?
- Jan 17: Woohoo, Grunts: Skirmish Has A Logo
- Jan 13: What Is My Game’s Sales Potential?
- Jan 12: Hard To Believe: Three Years Of Blogging
- Jan 6: Odds and Ends
- Jan 5: Make It Big In Games Forums
December 2008 (7)
- Dec 22: Grand Theft Share Price, Corporate Doublespeak, pt. 2
- Dec 21: Fishing Girl Is Fun
- Dec 20: Instant Action Reaches 1MM Players
- Dec 18: Big Ass Design Documents
- Dec 16: 2008 Biggie Awards, Surprisingly Good Products
- Dec 11: Why I Don’t Own Stock In Game Publishers
- Dec 6: Make It Big In Games New Design
November 2008 (3)
- Nov 20: Right About Lively, PC Mag Closes, Corporate Speak
- Nov 11: The Art of Backing Off
- Nov 5: Push Button Labs Initial Site Goes Live
October 2008 (8)
- Oct 27: If Robert Zemeckis Can’t Cross the Uncanny Valley, What Makes Us Think We Can?
- Oct 23: Donkey Kong Gang, Reflexive Acquisition, Paul Graham Agrees
- Oct 22: Glad to See Phil Harrison Agrees With Me Nine Years Later
- Oct 20: Design Crutch: Artificial Obstruction In Games
- Oct 17: Interaction and Sierra Magazine Archive
- Oct 14: Don’t Fear the Economy, Start Your Company Now
- Oct 13: Flash Games Are Best?
- Oct 10: Jeff Tunnell Game Library, A Lot Of Games
September 2008 (1)
- Sep 15: Memories From Office Move
August 2008 (1)
July 2008 (1)
June 2008 (7)
- Jun 27: Bill Gates… Thanks For Your Contributions To The Game Industry
- Jun 23: What Are You Doing RIGHT NOW To Move Your Gaming Career Forward?
- Jun 19: Lookout Below! Yahoo In A Sickening Slide
- Jun 18: Spore Is Awesome, But You Already Knew That
- Jun 13: Welcome Alltop and the “Better Assholes” Clause
- Jun 9: Working For Big Publishers
- Jun 2: First Day Of The Rest Of My Life
May 2008 (2)
March 2008 (1)
- Mar 21: Hit Of Nostalgia
December 2007 (1)
October 2007 (1)
September 2007 (5)
- Sep 22: How to Focus your Game and Give Players More of What They Want
- Sep 17: WSJ: IAC/InterActiveCorp Buys Majority of GarageGames
- Sep 13: Design Journals Rule
- Sep 10: Who Was That Masked Writer?
- Sep 5: How To Pitch Your Game
August 2007 (1)
- Aug 31: Anybody Still Here?
March 2007 (1)
December 2006 (1)
- Dec 14: Software Patents Are Bad
November 2006 (1)
- Nov 30: Something Cool Is Coming
September 2006 (1)
August 2006 (2)
June 2006 (2)
- Jun 20: Game Conferences and Meet Up With Me
- Jun 7: Five Realistic Steps To Starting A Game Development Company
May 2006 (1)
- May 3: Are Games Art?
April 2006 (1)
March 2006 (3)
- Mar 29: Is Game Developers Conference Worth the Investment?
- Mar 9: How Much Money Can Indie Games Make, Part I
- Mar 6: Grand Theft Ping Pong?
February 2006 (3)
- Feb 22: Growing Blogosphere Around Indie Game Development
- Feb 16: XBox360 Live Arcade Opportunities Get Competitive In A Hurry!
- Feb 7: Five Foundational Steps To Surviving As A Game Developer
