Archive
February 2012
November 2010
July 2010
April 2010
October 2009
- 27: GarageGames Name Joins Torque Game Engine In Retirement
- 01: PushButton Labs Acquires Rights To The Incredible Machine
September 2009
April 2009
March 2009
- 31: PushButton Engine Open Beta Launched
- 13: Risk Assesment: Don’t Put All Your Games In One Market
- 06: Hey Whiners, the iPhone Market Owes You Nothing
February 2009
January 2009
- 28: One Way To Divide Your Company Equity At Start Up
- 22: Motivation
- 19: How Much Work Does It Take To Become A Great Game Developer?
- 17: Woohoo, Grunts: Skirmish Has A Logo
- 13: What Is My Game’s Sales Potential?
- 12: Hard To Believe: Three Years Of Blogging
- 06: Odds and Ends
- 05: Make It Big In Games Forums
December 2008
- 22: Grand Theft Share Price, Corporate Doublespeak, pt. 2
- 21: Fishing Girl Is Fun
- 20: Instant Action Reaches 1MM Players
- 18: Big Ass Design Documents
- 16: 2008 Biggie Awards, Surprisingly Good Products
- 11: Why I Don’t Own Stock In Game Publishers
- 06: Make It Big In Games New Design
November 2008
- 20: Right About Lively, PC Mag Closes, Corporate Speak
- 11: The Art of Backing Off
- 05: Push Button Labs Initial Site Goes Live
October 2008
- 27: If Robert Zemeckis Can’t Cross the Uncanny Valley, What Makes Us Think We Can?
- 23: Donkey Kong Gang, Reflexive Acquisition, Paul Graham Agrees
- 22: Glad to See Phil Harrison Agrees With Me Nine Years Later
- 20: Design Crutch: Artificial Obstruction In Games
- 17: Interaction and Sierra Magazine Archive
- 14: Don’t Fear the Economy, Start Your Company Now
- 13: Flash Games Are Best?
- 10: Jeff Tunnell Game Library, A Lot Of Games
September 2008
August 2008
July 2008
June 2008
- 27: Bill Gates… Thanks For Your Contributions To The Game Industry
- 23: What Are You Doing RIGHT NOW To Move Your Gaming Career Forward?
- 19: Lookout Below! Yahoo In A Sickening Slide
- 18: Spore Is Awesome, But You Already Knew That
- 13: Welcome Alltop and the “Better Assholes” Clause
- 09: Working For Big Publishers
- 02: First Day Of The Rest Of My Life
May 2008
March 2008
- 21: Hit Of Nostalgia
December 2007
October 2007
September 2007
- 22: How to Focus your Game and Give Players More of What They Want
- 17: WSJ: IAC/InterActiveCorp Buys Majority of GarageGames
- 13: Design Journals Rule
- 10: Who Was That Masked Writer?
- 05: How To Pitch Your Game
August 2007
March 2007
December 2006
November 2006
September 2006
August 2006
June 2006
- 20: Game Conferences and Meet Up With Me
- 07: Five Realistic Steps To Starting A Game Development Company
May 2006
- 03: Are Games Art?
April 2006
March 2006
- 29: Is Game Developers Conference Worth the Investment?
- 09: How Much Money Can Indie Games Make, Part I
- 06: Grand Theft Ping Pong?
February 2006
- 22: Growing Blogosphere Around Indie Game Development
- 16: XBox360 Live Arcade Opportunities Get Competitive In A Hurry!
- 07: Five Foundational Steps To Surviving As A Game Developer
January 2006