Flashbang Guys Getting It Right

Flashbang Studios, creators of the portal Blurst, which is filled with their own games such as Off Road Velociraptor, Blush, and Minotaur in a China Shop are really doing things right. They have now self funded five titles and try to come out with a new game every eight weeks (six per year total). All of their games use the Unity web plug in for a nice, high fidelity game experience in the browser on both Macs and Windows machines.

Flashbang's Blurst Game Portal

Flashbang's Blurst Game Portal

These guys have no idea that I am posting about them. While I met Mathew Wegner a few years back at a Casual Connect, we have not stayed in touch. At the time, I was extremely impressed with his creativity and the types of games they were creating. Since then, their company has really hit its stride. In this article, Gamasutra - News - Interview: Flashbang Studios, Blursting Through?, Gamasutra interviewed the founders.

Here are some of the things that I think they are doing right:

  • They have a”day jobs” doing contract work.
  • They are creating new Intellectual Property at the rate of six games per year.
  • They abandoned their old plan of making casual games to make money to concentrate on games they really believed in.
  • They chose a game engine and work within its bounds. They don’t complain about what it does not have, they just crank out great games.
  • They are aggregating their efforts in a rapidly evolving portal, Blurst, that is gaining traffic at a nice rate.

In summary, Flashbang is following all of the steps that I advocate in my Foundational Five article about surviving as a game developer. They have a small team of creative, like minded people, they have day jobs, they are creating innovative games, they are building a portfolio of company owned IP. In my mind, these guys, along with companies like Thatgamecompany, Behemoth, and 2D Boy are a new generation of rising stars that will be making the hits of the future. A couple of years from now, I think Blurst will have huge traffic, and these guys will be extremely successful.

-Jeff Tunnell, Game Maker
Make It Big In Games
Follow me on Twitter

This website uses IntenseDebate comments, but they are not currently loaded because either your browser doesn't support JavaScript, or they didn't load fast enough.