Archive for March, 2009
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Risk Assessment: Don't Put All Your Games In One Market
Exploring the risks of single-market reliance in game development, highlighting Owen Goss's experience with Dapple to advocate for distribution diversification.
March 13, 2009 -
It Is Not Too Easy To Make iPhone Games
Developing iPhone games presents challenges such as market saturation and the necessity for strategic marketing, despite the platform's accessibility.
March 6, 2009