Archive for January, 2009
-
One Way To Divide Your Company Equity At Start-Up
The importance of trust, clear communication, and an algorithmic method for equitably dividing company equity in start-ups.
January 28, 2009
-
How Much Work Does It Take To Become A Great Game Developer?
Becoming a great game developer requires passion, perseverance, and around 10,000 hours of dedicated practice, exemplified by pioneers like Jeff Tunnell.
January 19, 2009
-
Woohoo! Grunts: Skirmish Has A Logo
Spotkin's Grunts: Skirmish game development combines passion, skill, and innovation, promising an extraordinary and memorable gaming experience.
January 17, 2009
-
What Is My Game's Sales Potential?
Understanding the complexities of gauging a game's sales potential, emphasizing the transformative role of passion in development and the unpredictable nature of the gaming market.
January 13, 2009