Push Button Labs Initial Site Goes Live

After several months of being undercover we are finally opening our new start up to the world. Push Button Labs has put up an initial site. While we are not exactly announcing our products yet, there are some hints as to where we are going.
Push Button Labs
Our mission statement is:

Make great products with people that we want to work with, and have fun doing it!

On the “people we like to work with” side of the equation we are formally announcing our team, and I am proud to say that Rick Overman (systems engineering), Ben Garney (programming), Tim Aste (graphic design, art), and Sean Sullivan (web) are all on board. We have also worked out an arrangement with Adam Larson (programming) to work from Washington. All of these guys worked with me at GarageGames (or, in Rick’s case, at Dynamix, too), and are the absolute best at what they do.

Our first products should be released before the end of the year. I look forward to telling you about them.

-Jeff Tunnell, Game Maker
Make It Big In Games

42 thoughts on “Push Button Labs Initial Site Goes Live

  1. James Urquhart says:

    Great work Jeff! I thought you did a great job with GarageGames, and hope your success follows its way through into your new venture. :)

  2. James Urquhart says:

    Great work Jeff! I thought you did a great job with GarageGames, and hope your success follows its way through into your new venture. :)

  3. Got a smile on my face again and having way too much fun and I think the rest of the crew would agree they are feeling the same. Cool stuff to be released soon!

  4. Got a smile on my face again and having way too much fun and I think the rest of the crew would agree they are feeling the same. Cool stuff to be released soon!

    • We want to make the kind of games that can reach a huge world-wide non-hard core audience with very little download or technical knowledge. Torque is not set up for that kind of game. Of course, if we were going to make a traditional game for the traditional hard core audience, we would use Torque. It is a great choice, and we are extremely familiar with it. As Rick eludes to below, we are creating a new game engine called the Push Button Engine, but we are not ready to announce what it will be yet.

  5. We want to make the kind of games that can reach a huge world-wide non-hard core audience with very little download or technical knowledge. Torque is not set up for that kind of game. Of course, if we were going to make a traditional game for the traditional hard core audience, we would use Torque. It is a great choice, and we are extremely familiar with it. As Rick eludes to below, we are creating a new game engine called the Push Button Engine, but we are not ready to announce what it will be yet.

    • I thought this is what you were gunning for a few years back. I'm guessing it will be a game engine we can use in our web browsers, anywhere, anytime, with anyone.

  6. I thought this is what you were gunning for a few years back. I'm guessing it will be a game engine we can use in our web browsers, anywhere, anytime, with anyone.

  7. Josh_Engebretson says:

    Oh man, you just had to put the words “Open Source” on the site's text :) It must be nice to get a fresh start… and I'm really interested in seeing what you guys have cooking!!! I love the little guy running across the hills :) I'm curious how much Flash 10's hardware accel is figuring into your plans? Rock on guys!!!

  8. Josh_Engebretson says:

    Oh man, you just had to put the words “Open Source” on the site's text :) It must be nice to get a fresh start… and I'm really interested in seeing what you guys have cooking!!! I love the little guy running across the hills :) I'm curious how much Flash 10's hardware accel is figuring into your plans? Rock on guys!!!

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