Push Button Labs Initial Site Goes Live

After several months of being undercover we are finally opening our new start up to the world. Push Button Labs has put up an initial site. While we are not exactly announcing our products yet, there are some hints as to where we are going.
Push Button Labs
Our mission statement is:

Make great products with people that we want to work with, and have fun doing it!

On the “people we like to work with” side of the equation we are formally announcing our team, and I am proud to say that Rick Overman (systems engineering), Ben Garney (programming), Tim Aste (graphic design, art), and Sean Sullivan (web) are all on board. We have also worked out an arrangement with Adam Larson (programming) to work from Washington. All of these guys worked with me at GarageGames (or, in Rick’s case, at Dynamix, too), and are the absolute best at what they do.

Our first products should be released before the end of the year. I look forward to telling you about them.

-Jeff Tunnell, Game Maker
Make It Big In Games

  • http://jayisgames.com Jay

    Congratulations, Jeff! Best of luck to you and your team with your new start up!

    We'll be watching. ;)

    jayisgames.com

  • http://jayisgames.com Jay

    Congratulations, Jeff! Best of luck to you and your team with your new start up!

    We'll be watching. ;)

    jayisgames.com

    • http://www.makeitbigingames.com Jeff Tunnell

      Jay, we'll definitely be in touch with you!

  • DaveMyers

    Looking forward to seeing what you guys do (and a little envious). Good luck!

  • DaveMyers

    Looking forward to seeing what you guys do (and a little envious). Good luck!

  • James Urquhart

    Great work Jeff! I thought you did a great job with GarageGames, and hope your success follows its way through into your new venture. :)

  • James Urquhart

    Great work Jeff! I thought you did a great job with GarageGames, and hope your success follows its way through into your new venture. :)

  • Rickoman

    Got a smile on my face again and having way too much fun and I think the rest of the crew would agree they are feeling the same. Cool stuff to be released soon!

  • Rickoman

    Got a smile on my face again and having way too much fun and I think the rest of the crew would agree they are feeling the same. Cool stuff to be released soon!

    • http://coderhump.com Ben Garney

      Rick, you've got it exactly. :)

    • http://www.subreal.net timaste

      Same! I've been having a blast lately. So far we have been living up to the mission statement. Lots of cool stuff and lots of fun!

    • http://www.sullisnack.com Sean Sullivan

      Yeah we're having a great time cranking on this stuff. Can't wait to show the world!

  • http://coderhump.com Ben Garney

    Rick, you've got it exactly. :)

  • http://www.gettingrichertoday.com Coyote

    But will you be using Torque? :)

    Congrats you guys. I'm expecting great things!

  • http://www.gettingrichertoday.com Coyote

    But will you be using Torque? :)

    Congrats you guys. I'm expecting great things!

    • Rickoman

      Torque? It's a secret for a few more weeks… but there is a link to http://pushbuttonengine.com wonder what that is?

    • http://www.makeitbigingames.com Jeff Tunnell

      We want to make the kind of games that can reach a huge world-wide non-hard core audience with very little download or technical knowledge. Torque is not set up for that kind of game. Of course, if we were going to make a traditional game for the traditional hard core audience, we would use Torque. It is a great choice, and we are extremely familiar with it. As Rick eludes to below, we are creating a new game engine called the Push Button Engine, but we are not ready to announce what it will be yet.

  • http://www.subreal.net timaste

    Same! I've been having a blast lately. So far we have been living up to the mission statement. Lots of cool stuff and lots of fun!

  • http://www.sullisnack.com Sean Sullivan

    Yeah we're having a great time cranking on this stuff. Can't wait to show the world!

  • Rickoman

    Torque? It's a secret for a few more weeks… but there is a link to http://pushbuttonengine.com wonder what that is?

  • http://www.makeitbigingames.com Jeff Tunnell

    We want to make the kind of games that can reach a huge world-wide non-hard core audience with very little download or technical knowledge. Torque is not set up for that kind of game. Of course, if we were going to make a traditional game for the traditional hard core audience, we would use Torque. It is a great choice, and we are extremely familiar with it. As Rick eludes to below, we are creating a new game engine called the Push Button Engine, but we are not ready to announce what it will be yet.

  • http://www.makeitbigingames.com Jeff Tunnell

    Jay, we'll definitely be in touch with you!

  • http://www.makeitbigingames.com Jeff Tunnell

    Tim just posted some cool insight into the design of the PBL site, and other tidbits of information at his Subreal blog: http://www.subreal.net/2008/11/05/push-button-l

  • http://www.makeitbigingames.com Jeff Tunnell

    Tim just posted some cool insight into the design of the PBL site, and other tidbits of information at his Subreal blog: http://www.subreal.net/2008/11/05/push-button-l

    • JeremyAlessi

      I thought this is what you were gunning for a few years back. I'm guessing it will be a game engine we can use in our web browsers, anywhere, anytime, with anyone.

  • JeremyAlessi

    I thought this is what you were gunning for a few years back. I'm guessing it will be a game engine we can use in our web browsers, anywhere, anytime, with anyone.

  • Josh_Engebretson

    Oh man, you just had to put the words “Open Source” on the site's text :) It must be nice to get a fresh start… and I'm really interested in seeing what you guys have cooking!!! I love the little guy running across the hills :) I'm curious how much Flash 10's hardware accel is figuring into your plans? Rock on guys!!!

  • Josh_Engebretson

    Oh man, you just had to put the words “Open Source” on the site's text :) It must be nice to get a fresh start… and I'm really interested in seeing what you guys have cooking!!! I love the little guy running across the hills :) I'm curious how much Flash 10's hardware accel is figuring into your plans? Rock on guys!!!

  • http://www.redthumbgames.com joshuadallman

    Two words: HELL YEAH!!!!!

    OK I'll expand. Way to go guys, I can't wait to see the reaction to the official unveiling. Site looks great and http://pushbuttonlabs.com/about/ looks like a pro-bowl game with the historic best players in the league. Rock on, with guitars and all.

  • http://www.redthumbgames.com joshuadallman

    Two words: HELL YEAH!!!!!

    OK I'll expand. Way to go guys, I can't wait to see the reaction to the official unveiling. Site looks great and http://pushbuttonlabs.com/about/ looks like a pro-bowl game with the historic best players in the league. Rock on, with guitars and all.

  • http://www.shapesandlines.com Todd

    Congratulations! The site it looking great. And talk about an all star team!

  • http://www.shapesandlines.com Todd

    Congratulations! The site it looking great. And talk about an all star team!

  • http://www.gamepodunk.com FireShadow

    Site looks great. :) I'm sure your group will meet plenty of success! The mission statement was short and good.

  • http://www.gamepodunk.com FireShadow

    Site looks great. :) I'm sure your group will meet plenty of success! The mission statement was short and good.

  • http://www.gnometech.com David Wyand

    Looking cool, guys. I look forward to see what you've all been up to.

  • http://www.gnometech.com David Wyand

    Looking cool, guys. I look forward to see what you've all been up to.

  • http://sewingwitch.com/blogs/ScratchMonkey/ ScratchMonkey

    Open source and Flash. Does that mean you're using/targeting Gnash?

    http://www.gnu.org/software/gnash/

  • http://sewingwitch.com/blogs/ScratchMonkey/ ScratchMonkey

    Open source and Flash. Does that mean you're using/targeting Gnash?

    http://www.gnu.org/software/gnash/

    • http://www.makeitbigingames.com Jeff Tunnell

      We are not supporting Gnash. We are not ready to reveal what we are doing, but when we are, you all will be the first to know!

  • http://www.makeitbigingames.com Jeff Tunnell

    We are not supporting Gnash. We are not ready to reveal what we are doing, but when we are, you all will be the first to know!

  • http://nutritionfoods09.blogspot.com/ nutrition foods

    Thanks for the info. May God have mercy on us all.

  • Robert Johnson

    awsome article men