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Jeff Tunnell Game Library, A Lot Of Games

While moving my office, I had to do something with the boxes of games that I have worked on throughout my career. I used to keep them on a shelf, but I have run out of room. So, I had Jon scan both the front and back of the boxes in and upload them all to my Picassa album Game Library. I’m still missing a box that contains Project Firestart, Betrayal At Krondor, Pro-Pilot, FPS: Baseball, FPS: Golf, and a bunch of others.

I had a hand in all of these games in one form or another, either as designer, director, producer, or executive producer. In other words, I lost sleep on all of them.
Most of My Games

  • http://blog.botfu.com falicon

    That's both impressive and fun to see! Here's the million dollar question though – which is/was your favorite!? Oh and why?

  • http://blog.botfu.com falicon

    That's both impressive and fun to see! Here's the million dollar question though – which is/was your favorite!? Oh and why?

    • http://www.makeitbigingames.com Jeff Tunnell

      My favorite has always been The Incredible Machine. I actually still love to play the game, and I think that play mechanic still has a lot of life left in it.

  • http://www.makeitbigingames.com Jeff Tunnell

    My favorite has always been The Incredible Machine. I actually still love to play the game, and I think that play mechanic still has a lot of life left in it.

  • http://www.subreal.net timaste

    That's a lot of games! Don't forget the GarageGames Era ones (Marble Blast Gold, Minigolf Mania, Zap, Marble Blast Ultra, Rack 'Em Up Roadtrip, Puzzle Poker, FE: Legions)

  • http://www.subreal.net timaste

    That's a lot of games! Don't forget the GarageGames Era ones (Marble Blast Gold, Minigolf Mania, Zap, Marble Blast Ultra, Rack 'Em Up Roadtrip, Puzzle Poker, FE: Legions)

    • http://www.makeitbigingames.com Jeff Tunnell

      I have not had time to get the downloadable games up there.

  • ori

    hey jeff, i am kind of disappointed that there wasnt any willy beamish 2! is it too late to ask for it :) ?

  • ori

    hey jeff, i am kind of disappointed that there wasnt any willy beamish 2! is it too late to ask for it :) ?

    • http://www.makeitbigingames.com Jeff Tunnell

      There was a Willy Beamish 2. I worked on the story and puzzles with the Perutzes (writers from Hollywood that worked with me on the sotry line for WB1) for about three months. Then, I left Dynamix to start Jeff Tunnell Productions (where we created Incredible Machine, Trophy Bass, 3D Ultra Pinball, etc.). I left a completed design and WB2 was in production, but I was not working on it after that. It finally died a painful death, and I was too busy on other things to save it.

  • http://www.makeitbigingames.com Jeff Tunnell

    There was a Willy Beamish 2. I worked on the story and puzzles with the Perutzes (writers from Hollywood that worked with me on the sotry line for WB1) for about three months. Then, I left Dynamix to start Jeff Tunnell Productions (where we created Incredible Machine, Trophy Bass, 3D Ultra Pinball, etc.). I left a completed design and WB2 was in production, but I was not working on it after that. It finally died a painful death, and I was too busy on other things to save it.

  • http://www.makeitbigingames.com Jeff Tunnell

    I have not had time to get the downloadable games up there.

  • http://www.redthumbgames.com joshuadallman

    What a great visual image, and inspiration for game designers to see the big picture of the lifelong results of their game-making and not get stuck on one title.

    Even here in South Africa people have heard of you. I asked my art director “Do you know of Jeff Tunnell?” and he said “Are you kidding me? That guy is a legend!” Cheers to not resting on past successes. Make games till you die. – Josh

  • http://www.redthumbgames.com joshuadallman

    What a great visual image, and inspiration for game designers to see the big picture of the lifelong results of their game-making and not get stuck on one title.

    Even here in South Africa people have heard of you. I asked my art director “Do you know of Jeff Tunnell?” and he said “Are you kidding me? That guy is a legend!” Cheers to not resting on past successes. Make games till you die. – Josh

    • http://www.makeitbigingames.com Jeff Tunnell

      Thanks, Josh. Cool to see that they have Internet in South Africa :)

      • http://www.redthumbgames.com joshuadallman

        Yes they have internet, and dangerously talented developers who know how to use it!

  • http://www.makeitbigingames.com Jeff Tunnell

    Thanks, Josh. Cool to see that they have Internet in South Africa :)

  • http://www.redthumbgames.com joshuadallman

    Yes they have internet, and dangerously talented developers who know how to use it!

  • Greg Lancaster

    Its a privilege to have had the opportunity to have worked on some of these titles along side you Jeff, you are a true pioneer in the industry!

  • Greg Lancaster

    Its a privilege to have had the opportunity to have worked on some of these titles along side you Jeff, you are a true pioneer in the industry!

    • http://www.makeitbigingames.com Jeff Tunnell

      Thanks, Greg. Looks like you are on a great new team to get some great titles out yourself now!

  • http://alan-noon.blogspot.com/ Alan Noon

    Project Firestart!?! No way! I “discovered” that game way back in the day at the local Babbages on the C64 shelf. So groundbreaking in a number of ways for its time. I was hooked. I have never heard anyone talk about that game since. I would love to play it again.

    Oddly enough, my interest in EA's upcoming Dead Space is largely spurred by my fond memories of Project Firestart. The two seem to share common themes.

  • http://alan-noon.blogspot.com/ Alan Noon

    Project Firestart!?! No way! I “discovered” that game way back in the day at the local Babbages on the C64 shelf. So groundbreaking in a number of ways for its time. I was hooked. I have never heard anyone talk about that game since. I would love to play it again.

    Oddly enough, my interest in EA's upcoming Dead Space is largely spurred by my fond memories of Project Firestart. The two seem to share common themes.

    • http://www.makeitbigingames.com Jeff Tunnell

      Project Firestart was one of the most painful products I ever worked on. We had no business trying to put that ambitious a game into 64K of C64 memory. That was our last EA title. The last time I heard anything about PF was that it was pick of the week on a C64 emulator site. Pretty funny.

      • http://alan-noon.blogspot.com/ Alan Noon

        As a fellow game developer, I would love to hear more about the project some time.

        As much as I loved that game, I never was able to get anywhere in it… and now thanks to YouTube, I know why:

        I just watched a PF playthrough, and what I saw blew my mind. I didn't realize that you could kill the monsters! I thought there was a singular, indestructible monster that slowly chased you, so I always ran away. It seemed like shooting was ineffective. Naturally, you can see how that might make the game “slightly” more difficult.

        I was a stupid, stupid child.

  • Jeremy Barwick

    Nice. Some of the most influential games I played as a kid are in there!

  • Jeremy Barwick

    Nice. Some of the most influential games I played as a kid are in there!

  • http://www.makeitbigingames.com Jeff Tunnell

    Thanks, Greg. Looks like you are on a great new team to get some great titles out yourself now!

  • http://www.makeitbigingames.com Jeff Tunnell

    Project Firestart was one of the most painful products I ever worked on. We had no business trying to put that ambitious a game into 64K of C64 memory. That was our last EA title. The last time I heard anything about PF was that it was pick of the week on a C64 emulator site. Pretty funny.

  • http://www.toadtrip.com Wes

    Wow. So many games from my younger years here. Skyfox, Ghostbusters 2 and the awesome Caveman Ugh-Lympics. You sir, were responsible for at least two broken C64 joysticks after I bought that one. Seriously, who's the man responsible for that Sabertooth race? ;) One of your missing ones, Project Firestart, I also owned on the C64. You guys were one of the first to show me that games could tell a compelling story.

  • http://www.toadtrip.com Wes

    Wow. So many games from my younger years here. Skyfox, Ghostbusters 2 and the awesome Caveman Ugh-Lympics. You sir, were responsible for at least two broken C64 joysticks after I bought that one. Seriously, who's the man responsible for that Sabertooth race? ;) One of your missing ones, Project Firestart, I also owned on the C64. You guys were one of the first to show me that games could tell a compelling story.

  • http://alan-noon.blogspot.com/ Alan Noon

    As a fellow game developer, I would love to hear more about the project some time.

    As much as I loved that game, I never was able to get anywhere in it… and now thanks to YouTube, I know why:

    I just watched a PF playthrough, and what I saw blew my mind. I didn't realize that you could kill the monsters! I thought there was a singular, indestructible monster that slowly chased you, so I always ran away. It seemed like shooting was ineffective. Naturally, you can see how that might make the game “slightly” more difficult.

    I was a stupid, stupid child.

  • shaolinmonk

    Very impressive! I played only tribes 2 for years and years, thanks you for that.

  • shaolinmonk

    Very impressive! I played only tribes 2 for years and years, thanks you for that.

  • johnjonatan

    That huge audience has led to a lot of games, but most of them are rudimentary … It comes from Push Button Labs, a new startup led by Jeff Tunnell, …. Open-source Flash Game Engine Now In Open Beta (tags: flash gamedev library) [. …
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